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Augmented Reality will transform the education system in Spain

Today, we cannot imagine education without innovative technologies that facilitate the learning and teaching process.

One of the most novel but one that will have the greatest impact in the coming years is augmented reality for the education system in Spain.

Read on to find out why you should implement augmented reality into your academic or training system as soon as possible.

For example, online technologies, the cloud, give students instant access to any information,

allow them to collaborate with other students on different projects.

Also get professional help on documents they can share to reinforce and enhance their study experience and production of assignments, papers, internships, etc.

Augmented reality (hereafter AR) is a growing field of technology.

In it, reality is modified and enhanced by computer-generated images and sounds.

RA makes existing reality more meaningful because it allows you to interact with it.

Augmented reality has great potential for use in the classroom because it changes the way students interact with the real world.

It also improves student engagement and makes learning the content of any subject much more fun.

When incorporated into education, RA motivates students to explore and thus learn.

It expands students’ horizons and fosters their creativity and imagination in a remarkable way compared to any traditional system.

Typically, AR can be viewed through mobile apps that turn monotonous lessons into interactive games.

If you point your mobile device’s camera at something the app recognizes, it will produce a 3D video or animation of the things on your camera screen.

It’s great that a computer-generated object looks real and makes learning more engaging.

This technology opens up a whole world of new opportunities.

Other ways for students to learn, helping them understand complex concepts and have fun.

Moreover, augmented reality is more accessible than virtual reality and less expensive, from an economic point of view.

What does the implementation of augmented reality in education imply?

Posters, digital illustrations, physical models, prototypes are very expensive and it is impossible for schools to find

enough money to buy all the supplementary materials they would like.

Likewise, the systems and materials, methodologies, etc. currently used in education,

is in the doldrums because they do not connect with the tastes and customs of the generations they are trying to teach.

Here we talk about what you get when you open the door of your training center or system to augmented reality technology.

More affordable learning materials.

The use of AR technology makes it possible to avoid investments in physical materials.

In addition, students can access and interact with the learning materials at any time.

Interactive lessons.

When AR technology is used in classrooms, students can view models on their own smartphones and get a better idea of the concepts they are studying.

This increases engagement and reinforces learning.

Much more attractive presentations.

When teachers integrate augmented reality into their classes, they engage their students and make lessons more effective.

When students are interested, it is much easier to make them work more productively.

Increased retention of the information covered in the classroom.

Using the AR application, students can access augmented models that represent any real object from a famous monument or work of art to a molecule.

In addition, students can access a website with specific information.

When learning with AR technology, students use different senses and retain more knowledge for a longer time.

Stimulates intellectual curiosity.

Augmented reality makes students more enthusiastic about learning certain subjects.

Modern students were born in the digital age, so they will always be excited about innovative technologies.

They will do so because they can help them learn new ideas and develop their critical thinking skills.

By using AR technology in the classroom, teachers can create an authentic learning environment for students with different learning styles.

In these lines we have explained how augmented reality can help in the education industry.

It is clear that this technology has a tremendous impact on the various phases of the educational process.

And in the near future, there is no doubt that the incorporation of AR technologies into classrooms will revolutionize the entire educational system.

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Advantages of Augmented Reality for the educational system

Augmented reality in education is growing in popularity in schools around the world.

Through augmented reality (AR), educators are able to improve learning outcomes through increased engagement and interactivity.

And that’s just for starters.

AR even has some surprising advantages over virtual reality (VR).

Here are some ways AR benefits education… and then some examples of how it has already worked.

Augmented Reality (AR) in education presents aspects that enhance the learning of skills such as problem solving,

collaboration and creation to better prepare students for the future.

It is also good for traditional pedagogy focused on technical knowledge and competencies.

While AR is still somewhat in its infancy, especially compared to virtual reality (VR),

offers more economical options for schools with tighter budgets,

while still providing many of the same features and benefits.

The benefits of RA in education.

The relative fluidity of digital objects in the “real world” of AR encourages interactivity and engagement.

Maximizes students’ ability to spend their time learning curricular subjects,

while minimizing the time spent learning to use the new technology.

In addition, RA can also inspire empathy in an individual.

It offers two-dimensional methods of presenting information as opposed to the traditional one-dimensionality of our educational system.

This combination of interactivity and engagement with emotion, in turn,

could improve students’ ability to remember what they have learned,

and lead to faster acquisition of information and skills.

Therefore, the ar provides students with opportunities to deepen their knowledge in several areas, including:

  • Reading
  • Working with numbers
  • Spatial concepts
  • Touching
  • Content creation
  • Real-life environments and scenarios

This can include everything from field trips to exposure and training in different professions.

When combined with tasks involving teamwork, RA also helps provide new opportunities for students to learn to communicate and collaborate with each other.

Potentially it could also be the same technologies they will use in the workforce later on.

Adopting RA in the education system also does not require a complete revision of the curriculum:

can be even more effective in complementing current teaching materials simply by adding more contextual experiences.

It can be used to simply stimulate interest and discussion in different subject areas and be the basis for classroom activities.

Requirements for setting up an AR system in the classroom.

A minimal AR configuration for almost any class can include:

  • An Internet connection
  • Mobile devices (i.e., smartphones or tablets)
  • AR applications (especially one adapted for education)
  • “Triggers” or “Markers” (i.e., images, objects, places and/or actions that trigger an action on the device screen via the AR application).

In conclusion, RA is evolving to be more economical, accessible, effective and essential.

Even to equip schoolchildren with the skills and knowledge they need to collaborate with others and get ahead in the careers of the future.

A strategic factor that can increase their effectiveness and confidence in these areas will be the design of open lessons that allow them to follow their own objectives.

One important reason for doing so: ownership of the projects helps to increase the student’s sense of responsibility and engagement with the material.

Undoubtedly, RA can even blur the lines between textbook material and educator- or student-created content.

From TwoReality we continue to create the best content and applications for different devices. Tell us about your project.