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Large companies already use virtual reality for employee training

Multinationals using virtual reality for employee training and education


Virtual reality offers many strategic advantages for multinationals such as gamification at events and conferences, streamlining warehouse management or creating interactive in-store experiences. However, the use that CANNOT go unnoticed is the use of virtual reality for employee training.

Walmart, UPS, Kentucky Fried Chicken…

Several companies have shown initiative in using these new technologies in the training of their employees. Brock Mckeel, Walmart’s chief operating officer, watched the University of Arkansas soccer team make use of virtual reality in practice.

By simulating real match scenarios, players were able to improve their performance.

Mckeel wanted to test this experience with Walmart workers.

In this way, less experienced managers could face tense and difficult situations, such as opening doors on Black Friday.

And all this, without the need to generate real dangerous situations, or worsen the consumer experience.

In a first phase, virtual reality was tested in training at 30 Walmart training schools.

The results were so satisfactory that by the end of 2017 the use of virtual reality was present in all of the multinational’s training schools.

This fact will allow Walmart to include, year after year, more than 100,000 workers trained through virtual reality.

 

 

UPS is another example of how virtual reality for multinationals can facilitate training processes.

The courier company has a total of 9 training facilities for future delivery drivers.

In them, trainees use virtual reality to familiarize themselves with the tasks they will have to perform in the future: driving transport vehicles, delivering packages and navigating in high-fidelity virtual urban environments.

 

 

Thanks to virtual reality, learning to fry chicken has never been so much fun.

Fast food firms have never been known for offering interactive experiences for their employees.

Kentucky Fried Chicken wanted to buck this trend by including interactive virtual reality training activities.

KFC is developing a virtual reality Scape Room that would allow new workers to have fun while learning how to prepare the dishes the company offers.

The application takes the future workers to the kitchen of one of the franchise’s stores.

In this virtual environment they will have to complete the five steps necessary to prepare the characteristic fried chicken and be able to leave the kitchen.

 

 

Although this initiative has not yet been implemented, KFC states that it will be available to its employees in the future. In the case of KFC, it makes use of one of the main advantages offered by virtual reality for multinationals, which is gamification.

 

 

In the case of KFC, it makes use of one of the main advantages offered by virtual reality for multinationals, which is gamification.

This type of application allows workers to receive highly interactive training, while assimilating knowledge and group dynamics.

However, virtual reality in employee training offers many other advantages. One of the most

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