We create new personalized learning experiences
We are an agency that helps a wide variety of clients to improve the training processes of their employees using as a tool the video games and the technologies of virtual reality and augmented reality. We encourage experiential learning through the use of video games and technology.
We specialize in the development of serious games with virtual reality and augmented reality technologies for the development of technical and transversal competencies.
While the rates of abandonment in the traditional online courses are close to 70%, video games manage to achieve completion rates higher than 90%.
The application of video games facilitates the self-development of training, engages through adventure and suspense, generates security and confidence, increases performance and promotes social learning.
We train, motivate, have fun.
The use of video games and technology allows us to create engagement, motivation and facilitate the development of different skills.
They are tools designed as a complement or alternative means to acquire knowledge and skills from traditional training programs.
Through our innovative learning experiences, we offer our clients educational, engaging and entertaining experiences to ensure student retention and positive behavior change.
Two Reality designs, develops and delivers each project to integrate into the company’s culture, brand and learning objectives.
Our custom serious games incorporate elements of gamification (rewards, punctuation, levels) and interaction elements to facilitate the transfer of knowledge to the real world in an effective way.
Serious game in virtual and augmented reality for training and education.
Headsets: Oculus Rift,Oculus GO, HTC VIVE, Samsung Gear VR, Google Cardboard, Dive, Lakento and any kind of headsets that uses a mobile as screen
Tablet: Samsung Galaxy Tab, ipad, iPad Air and any Android tablet or ipad with WiFi connection.
Mobiles: Samsung S6, S7,S8, S9 iPhone 5, 6, 6plus, 7, 7 plus, 8, 8 plus, X and any mobile that supports VR content with cardboard.