VIRTUAL REALITY MEETINGS AND CONFERENCES

VIRTUAL REALITY CONFERENCING WILL BE THE FUTURE TREND WHEN IT COMES TO ORGANIZING BUSINESS MEETINGS AND GATHERINGS.

These types of virtual meetings add value to the already widespread videoconferencing. Thanks to virtual reality, remote meetings gain in terms of interaction, non-verbal communication and immersion. The widespread use of videoconferencing is a major boost for the business sector. Thanks to the emergence of companies such as Skype, it is no longer necessary, for example, for board members to be in the same physical space for decision-making. However, traditional videoconferencing has several drawbacks compared to a conventional meeting. The fact that they do not share a common environment means that nonverbal communication is almost non-existent. As a result, these meetings are much more distant and less effective than regular meetings. Thanks to virtual reality, these conferences can be conducted in a more natural and immersive way. To conduct this type of meeting, participants create avatars. These avatars share space in an environment created in virtual reality. Within this simulated space, the avatars of the participants can interact with each other to an extent that webcams or cell phones do not allow. Avatars can look at each other, directly, touch each other, make gestures… All non-verbal communication, practically non-existent in conventional videoconferences, reaches limits close to those present in a physical meeting. Virtual reality meetings have many benefits for companies. The most obvious is that they allow users to see and interact with each other while eliminating travel expenses. With the small initial investment of a pair of virtual reality glasses, it is possible to hold telematic conferences that are much more interactive and immersive than videoconferences.

WHAT VIRTUAL REALITY MEETINGS ARE LIKE

COMMUNICATE

with all or only some of the workers present in the virtual classroom.

CONSULT

all the information made available by users from your virtual “desktop

SHOW

to the whole group of users or to smaller groups of users, multimedia materials in their different formats (pdf, video, 3D modeling, etc.) and to be able to interact with them (zoom, rotate
multimedia materials in different formats (pdf, video, 3D modeling, etc.) and to be able to interact with them (zoom, rotate, move, detail, etc.).

INTERACT

with the multimedia material shared during the meeting (Zoom, rotate, move, detail, etc.)

UPLOAD

materials prior to the virtual meeting.

Possibility of having a space where you can upload your own documentation.

For example, if you have downloaded one of the materials provided by the teacher, you can upload a
version with your own notes, and decide whether or not to share it with the rest of the users.

CHECK

metrics and reporting on what is happening in the virtual environment thanks to a control panel where you can visualize the behavior of users in the classroom.

  • Head movement
  • Hand movements
  • Heat map with the points where users direct their gaze to
  • Time of connection to the environment to work
  • Tone of voice

MARK

highlight or erase with a pointer the multimedia elements (pdf, video, 3D modeling, etc.) that you show to users

Virtual reality conferencing also makes it easier to monitor projects that are carried out far from headquarters. Thanks to virtual reality conferencing, it is possible to take a 360-degree photograph or video of, for example, an offshore factory, and consult its current situation almost in real time. Participants in these meetings can also manipulate the virtual environment to be able to provide much more detailed information than is possible in a video conference. Users can, for example, draw graphs in the virtual environment, which others can view and modify in real time. In the same way, images, videos, 3D files, pdf….. can also be shared.

FREQUENTLY ASKED QUESTIONS ON VIRTUAL REALITY MEETINGS AND CONFERENCES

  • They are developed in a virtual environment built to simulate spaces, even recreating a corporate image; to navigate them, a customizable avatar representing each user is available.
  • It requires a virtual space with meeting rooms in which boards, collaborative spaces, virtual chairs and tables are set up to give the sensation of presence, thanks to the virtual reality glasses.
  • These rooms are entered by the avatars of the guests who can have body expressions almost the same as in real life.
  • Virtual tours, 3D models, BigData viewers can also be integrated into meetings and combined with video and streaming services.
  • Participants can be anywhere
  • No travel required
  • Savings on travel, lodging and food expenses
  • They can take place as soon as they are called without waiting for the guests to travel to the meeting place.
  • Usage and behavioral metrics can be derived from the more than 60 sensors in each pair of glasses.

We have a space in the cloud that can be rented for periods, customized and reserved exclusively for the user.

  • The speaker can participate without having to allocate an extensive travel agenda.
  • Costs can be less than half the cost of a physical event
  • The construction or rental of the stage is avoided, as well as the waste of these elements of short use.
  • Content, visitors and speakers from all over the world can be integrated.
  • Travel costs and conflicting agendas are avoided.

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